

I started with some tests in Houdini thanks to an online tutorial shared by SideFX, which explained all the steps to create volumetric clouds with the Cloud FX Tool.Īll of these skills are practiced as part of my studies on some group projects like a 360° project, rendered with Arnold in Maya, where we are above clouds with mountains, trees, dragons and everything is seen from a VR headset. This wide variety of factors leads a lot of researchers and artists to think about the best way to reproduce this natural phenomenon.īeing obsessed with creating photorealistic and volumetric clouds, I’ve been doing a lot of research and experimentation for almost two years. Could you talk about the way you are approaching the creation of the volumetric clouds for your projects? What should developers remember about clouds if they want to model them for their projects ?Ĭlouds are for me an exciting subject which opens doors to many areas like meteorology, physics, optics, art – not to mention computer graphics for animation movies or video games.


One recent highlight was contributing to the creation of volumetric clouds on a short movie that will soon be out. As a developer, I work on all projects in the studio. My role includes developing tools through determining the best technical solution for each need. After graduating with a bachelor degree in Sciences and Industrial Technologies (Electronic Engineering), I studied art and programming in two different schools: a DUT named “Métiers de l’Image et de l’Internet” (MMI) in Bobigny, then a Master “Arts et Technologies de l’Image” (ATI) at Paris VIII University, which is a 3D French public school in Saint-Denis.Įight months ago I started working as Pipeline Technical Director at Brunch Studio, based in Paris. Hi everyone, my name is Camelia Slimani, I am a French technical artist.
